Resource SM Simple Question, Simple Answer Thread

Why is frustration legal considering its only use is to force 50/50s with ditto, and adds an element of rng thats completely unnecessary seeing as its carbon copy exists
Frustration just isn't a problem, and the rng you think of is just a mind game. The real reason frustration shouldn't be legal is that it implies we are abusing our pokemon before the battles
 
Did you just lose because you had max happiness ditto

but real answer, Frustration is just a regular move. Examples of an RNG reliant strategy are things like Moody or Swagger or Acupressure, where it actually comes down to random chance to determine the outcome of a game. Return v Frustration is just a mindgame like any other
I can respect the idea behind it, but whats the mindgame? Its a pure rock-paper-scissors dynamic. If there is something hidden that im missing, where theres some secret reason to use one over the other for reasons other than this interaction?

other mindgames are workable if you lose them. Other mindgames are a lot more than a coinflip. Other mindgames are healthy and dependant on what you know about the enemy player, and forces people out of their comfort zone

this is just “you chose heads but i chose tails so now one of your moves doesnt work” and theres no incentive to choose one over the other, so it might as well be random
 
Take fear and hungers coin flip mechanic for an (admittedly loose) example. It gives you control of whether you pick heads or tails, but theres no actual difference between the two, and its completely arbitrary as to which one you pick. Is this a mindgame in the “game” sense of the word because you got to choose which of the 50/50s to take?

i dont even play this meta so im genuinely asking from a point of “i dont understand” but this seems dumb and very easily preventable
 

zinnias

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Man I don’t want to be condescending but this is a very odd thing to get caught up about. Most veteran SM players have only experienced this interaction once, if that. Losing a game because your maximum happiness ditto didn’t copy frustration correctly would be dumb but there are dumb things in the tier that actually come up regularly, it’s not that deep
 
Alr, i prob just overreacted when i heard about the interaction
in my years of playing SM OU, the weirdest ditto interaction I've ever had was a ditto copying my thundurus therian and then having the same hidden power type. I've been told that's not how it works on cart and I was running HP Ice at the time so it was definitely strange
 

zinnias

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in my years of playing SM OU, the weirdest ditto interaction I've ever had was a ditto copying my thundurus therian and then having the same hidden power type. I've been told that's not how it works on cart and I was running HP Ice at the time so it was definitely strange
Ditto doesn't copy IVs, but it does copy stats after transforming
. this means you can set your HP type on ditto to whatever you want while still being the same stats
 
Ditto doesn't copy IVs, but it does copy stats after transforming
. this means you can set your HP type on ditto to whatever you want while still being the same stats
Hidden Power type is effectively independent of IVs in gen 7 due to hyper training though, it's why you don't see weird shit like 2 atk 30 spatk Zapdos to have HP Grass for example

Note that I used a Gen 3 IV spread for this HP grass so it very well could be different in like gen 6
 

zinnias

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Hidden Power type is effectively independent of IVs in gen 7 due to hyper training though, it's why you don't see weird shit like 2 atk 30 spatk Zapdos to have HP Grass for example

Note that I used a Gen 3 IV spread for this HP grass so it very well could be different in like gen 6
Interesting, after testing it out it seems like Ditto's analysis has some misleading info on it. It has some descriptions of using certain IVs to get certain Hidden Power types, but if this isn't needed then it's suboptimal. Idk why I just assumed that because it was on an analysis it was true, should have learned that from the old gliscor analyses lol. I'll edit it soon

edit: I’ve been told there’s a teambuilder glitch regarding Ditto hidden power; I’ll hold off on this for now
 
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Goodbye & Thanks

Thrown in a fire?
Interesting, after testing it out it seems like Ditto's analysis has some misleading info on it. It has some descriptions of using certain IVs to get certain Hidden Power types, but if this isn't needed then it's suboptimal. Idk why I just assumed that because it was on an analysis it was true, should have learned that from the old gliscor analyses lol. I'll edit it soon

edit: I’ve been told there’s a teambuilder glitch regarding Ditto hidden power; I’ll hold off on this for now
I'm retired from playing and only happened to come across this while randomly lurking, so everything I say very well could be off, and if that's the case, I preemptively apologize.

I thought that in gen 7, a mon's initial IVs did determine its Hidden Power type but that you could use Bottle Caps to max the IVs anyway. So, if I'm correct about that, how it would work on cart is that a mon still needs to have whatever specific IVs correspond to the desired Hidden Power and then you can make them 31 or whatever you want afterwards; I don't know how that works with getting 0 IVs in Attack and/or Speed and still getting the Hidden Power you want but I assume that there is some combination of IVs that could work for every type while having those stats with 0 IVs.

I remember from back when I used to play that the builder is glitched/weird when it comes to Hidden Power types. I definitely remember that even though you can pick the Hidden Power type from a separate drop down and then set the IVs, every time I first loaded Showdown I would have to reset some of the IVs to 31 on my Lando and AV Mag because they would get set to whatever the optimal IV spreads would have been prior to being raised through Bottle Caps - if what I'm talking about is confusing, I found my post in the RoA Simple Questions thread from years ago that may explain it better. I'm not sure if this ever got fixed but it at least used to be a minor inconvenience.

So, to tie it all together, I don't think that the analysis on Ditto is necessarily incorrect, but it's weird due to how the builder handles IVs and HP types. The analysis says that 0 Speed IVs and 31 IVs in every other stat corresponds to HP Ice, and since that is the recommended Ditto spread, I actually imagine that the vast majority of the time, Ditto will use HP Ice. I think that the other user (YubelVT) was confused because they thought that Ditto copied their mon's HP type but the reality is probably that they both had the IVs for HP Ice; if their mon had HP Flying or something, the opposing Ditto would still have had HP Ice.

The weird part is just that the builder has an option to set the HP type, since there isn't really a better way to emulate the on cart mechanic of a mon having its original IVs and then increasing them through Bottle Caps, but on cart you never have an option to set your HP type. It works for the most part on Showdown (except for the glitch that I mentioned where the builder resets the IVs from 31 to what would have been the ideal IV spread for whichever HP type, although that may have been fixed at some point), but Ditto is unique in that it can't learn Hidden Power on its own, although it can copy it. You can still use whatever IV spread you want on Ditto and choose the HP type you want in the builder, and the Ditto will use the HP type you chose after copying an opposing mon - I tested it in this battle and even though I used 0 Speed IVs and 31 in everything else for Ditto, since I set its HP type to Ground, it knew HP Ground after transforming into the Thundurus-Therian that had HP Ice. That isn't a mistake with the builder and should be replicable on cart, since the Ditto would have just needed to originally have IVs that lined up with HP Ground and then have used Bottle Caps to max everything except for Speed.

I think that the only place where the analysis for Ditto may be off is when it says, "30 Special Attack, 30 Special Defense, and 1 Speed IV can be used for Hidden Power Ground, which allows Ditto to countertrap Magnezone." That isn't technically incorrect, but I think that you could still use 0 Speed IVs and whatever other IVs to get HP Ground and then increase everything else except for Speed with Bottle Caps, or at least the builder lets you achieve this with setting Ditto's HP type to Ground and then making its IVs the optimal spread (0 Speed, 31 of everything else, although I guess Special Attack and Special Defense wouldn't matter).

Sorry for writing so much - I hope this made sense and like I said in the beginning, I sincerely apologize if I'm wrong about anything. I also never planned on posting on Smogon again but I saw this very niche and specific topic that I may have some insight on and couldn't resist lol.
 
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