It doesn't.And it runs at 60FPS IIRC.
DS 3D graphics looked hideous even back then, and the DS couldn't do 60 FPS when rending 3D, screens rendering 3D were capped at 30.Okay sorry for double post but completely unrelated take:
Gen 4 (DPP/HGSS) being 30fps is fucking embarassing, and also feels kinda ass. The fact that the games look like the GBA + slight 3D elements does not justify 30fps for the next big leak for Pokemon.
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While one could argue that not all of these aged well and thus Game Freak maybe made the right call, I think it's less that and more a case of "We need to get it out quickly", because Generation 5 is fucking beautiful for the system.
And it runs at 60FPS IIRC.
DPP spritework is so ass compared to something like Kirby Squeak Squad too lol. Like the overworld models especially
My guy, you can't make an argument that the DS cannot handle DPP at 60fps when fucking Black and White exist.DS 3D graphics looked hideous even back then, and the DS couldn't do 60 FPS when rending 3D, screens rendering 3D were capped at 30.
BW are also capped at 30 unless you're using one of the DSi models (or the 3DS).My guy, you can't make an argument that the DS cannot handle DPP at 60fps when fucking Black and White exist.
This is not the hardware's fault, it is Game Freak was bad at optimizing the DS at the time. DPP are not that full of 3D! it is rudimentary at best! The battle graphics are basically at the level of the last console!
DPP is ugly as sin, and primitive as HELL compared to Black and White.
I did not mention that BW was 60fps in that post bc I read what Volt saidBW are also capped at 30 unless you're using one of the DSi models (or the 3DS).
It does, but not all the time.It doesn't.
That's a huge plus to BDSP imo.Gen 4 does give the impression that the devs struggled with the new hardware a lot (GF isn't known to have the best coders...)
the fact that all Gen 4 games are slow (DP especially, it's cruel) is another issue, though thankfully there are codes that unlock FPS, and because this is an older game the mechanics are tied to FPS, thus doubling the speed while maintaining the music (at least thats how I think it works)
I couldn't go back to Gen 4 otherwise, though this is very much a side effect of becoming really impatient due to less free time...
This is one of the two reasons I would ever get BDSP (the others being HM Poketch), but for now the FPS Code is enough for me...That's a huge plus to BDSP imo.
Everything is so much snappier and quicker it's not even funny.
oh right, being made with a common engine meant its easily modable...I correct myself, there are 3 reasons to get BDSP.Honestly BDSP on emulator with mods is awesome.
If you think BDSP isn't that pretty, try it at 60FPS while it's sunset in-game. It's great.
I can personally confirm this.oh right, being made with a common engine meant its easily modable...I correct myself, there are 3 reasons to get BDSP.
I feel this so much. I have become very impatient with games because of lack of actual time to play them, specially when it comes to grinding.I couldn't go back to Gen 4 otherwise, though this is very much a side effect of becoming really impatient due to less free time...
4 direction movement and gridded tiles were never really a problem. Yes, you technically have to move two more spaces to move diagonally, not really much of an issue. Most old games had rigid movement and pokemon is no exception, but it doesn't really make playing the games an issue.BW/BW2 are passable for the system. Just passable, though hacks are cool
Gen 4 meanwhile is ass, especially DP. HGSS is less ass, but still awkward as fuck. Less said of follower sprites the betterRIP my boy, Golduck
All suffer 4 direction movement and gridded tiles, and that impacts more than just gameplay. Rip the bridge in Kanto never being diagonal like intended
Rangers and Mystery Dungeon spritework dominates mainline despite being purely 2D
Cycling Road, I would assume, since it’s supposed to be a downhill slope.Also idk which bridge you are talking about? Is it the Route 24 bridge (nugget bridge) or the Route 12 bridge (the one below lavender town). Even if they were intended to be diagonal, they still work fine.
time-based mechanics were doable as a child (aside from honey trees since I wasn't allowed to play in the morning) but HGSS phone system was annoying even then.While on that topic, I don't like how they had mechanics that felt outdated even back then. Drifloom appearing on Fridays was annoying and unnecesary, but at least it was also the kind of thing that would be very exciting as a child so I can give it a pass. The Gym Leaders rematch system on HGSS tho? Who thought of that? It was too extreme and hard to figure out without guides. And I think everyone knows the issues with the Safari Zone...
I'm somewhat mixed on PMDs spritework actually...Rangers and Mystery Dungeon spritework dominates mainline despite being purely 2D
Yes, it's mentioned at least once by NPCs or signposts in the games it appears in.Wait the cycling roads are supposed to be downhill slopes? If true the fact I didn't know this until now corroborates Sonikku's point to some extent lol