Completed Ayush vs HeliosAflame (Lvl 3 B2P1)

Ayush_1

formerly AyushKr_PKMN
Team Ayush
:psychic gem: Psychic Gem x1

Gallade
Level:
3 | EXP: 2 / 10

Types: Psychic / Fighting
Abilities: Steadfast / Sharpness / Justified
Nature: Impish (+2 Def, -1 SpA)

Stats:
HP: 85
Atk: 9
Def: 7 (+)
SpA: 4 (-)
SpD: 8
Spe: 80

Size Class: 3
Weight Class: 4

Moves:
Level 0:
Aerial Ace
Air Slash
Aqua Cutter
Aura Sphere
Brick Break
Bulk Up
Calm Mind
Dazzling Gleam
Earthquake
Energy Ball
Facade
Fire Punch
Focus Blast
Hyper Voice
Hypnosis
Ice Punch
Leaf Blade
Leer
Light Screen
Night Slash
Poison Jab
Protect
Psychic
Psycho Cut
Reflect
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Shadow Sneak
Signal Beam
Sing
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Vacuum Wave
Will-O-Wisp
Work Up
X-Scissor
Zen Headbutt

Level 1:
Agility
Captivate
Charm
Coaching
Confide
Confuse Ray
Confusion
Cut
Defense Curl
Disarming Voice
Double Team
Dual Chop
Echoed Voice
Encore
False Swipe
Flash
Growl
Heal Pulse
Helping Hand
Life Dew
Magical Leaf
Mega Punch
Misty Terrain
Mud-Slap
Night Shade
Pain Split
Power-Up Punch
Psybeam
Psychic Terrain
Quick Guard
Rain Dance
Recycle
Rock Smash
Sacred Sword
Safeguard
Shock Wave
Sunny Day
Swagger
Swift
Taunt
Trick
Wide Guard

Level 2:
Alluring Voice
Close Combat
Disable
Double-Edge
Dream Eater
Expanding Force
Feint
Focus Punch
Grass Knot
Low Kick
Mega Kick
Nightmare
Revenge
Reversal
Secret Power
Solar Blade
Stone Edge
Take Down
Thief
Triple Axel
Upper Hand

Level 3:
Attract
Body Slam
Bulldoze
Charge Beam
Drain Punch
Draining Kiss
Frustration
Fury Cutter
Headbutt
Hex
Icy Wind
Knock Off
Laser Focus
Low Sweep
Lucky Chant
Mystical Fire
Psych Up
Psyshock
Return
Rock Tomb
Telekinesis
Teleport
Throat Chop
Torment

Team HeliosAflame
:sv/iron hands:
Jet (Iron Hands)
Level 3 EXP: 0 / 10

Careful nature ( +Special Defense, -Special Attack )
Typing: Fighting/Electric
Abilities: Quark Drive

HP: 115
Attack: 10
Defen.: 8
Sp.Atk: 3 (-)
Sp.Def: 7 (+)
Speed: 50
Size: 3
Weight: 8

Movepool
Level 0:
Brick Break
Earthquake
Facade
Fire Punch
Focus Blast
Ice Punch
Iron Head
Play Rough
Protect
Rest
Rock Slide
Sleep Talk
Substitute
Swords Dance
Tackle
Thunder Punch
Thunderbolt
Whirlwind
Wild Charge

Level 1:
Charge
Detect
Electric Terrain
Fake Out
Force Palm
Iron Defense
Sand Attack
Scary Face
Seismic Toss
Slam

Level 2:
Arm Thrust
Close Combat
Double-Edge
Focus Energy
Focus Punch
Low Kick
Reversal
Supercell Slam
Take Down
Thunder

Level 3:
Body Slam
Bulldoze
Drain Punch
Hard Press
Heavy Slam
Low Sweep
Rock Tomb
Volt Switch
:sv/chatot:
Polly (Chatot)
Level 0 EXP: 0 / 10

Serious nature ( +None, -None )
Typing: Normal/Flying
Abilities: Keen Eye, Tangled Feet Hidden Ability: Big Pecks (Locked)

HP: 90
Attack: 5
Defen.: 4
Sp.Atk: 7
Sp.Def: 3
Speed: 91
Size: 1
Weight: 1

Movepool
Level 0:
Aerial Ace
Defog
Facade
Hyper Voice
Nasty Plot
Protect
Rest
Round
Sing
Sleep Talk
Snore
Substitute
Toxic
Uproar
Work Up


items
:life orb: Life Orb​

:sv/gallade: :psychic gem:
Sending out Gallade :gallade: holding a Psychic Gem :psychic gem:

HeliosAflame Up!!
 
sending out iron hands with life orb!
:sv/iron hands::life orb:
fake out ~ wild charge ~ wild charge
at the start of my turn if I am inflicted with a major status then use facade
at the start of my turn if I am asleep then use sleep talk the first time
at the start of priority 0 if able use swords dance the first time and slam otherwise
 

Ayush_1

formerly AyushKr_PKMN
:sv/gallade: :psychic gem:
HP: 85/85
EN: 100%
9/7/4/8/80

:sv/iron hands: :life orb:
HP: 115/115
EN: 100%
10/8/3/7/50​

Iron Hands used Fake Out!!
(-4 EN)
Crit(358) : No
Dmg: (4+10+3-7) = 10 dmg!!
[-2 HP]

Gallade Flinched!!
[Faked Marker]

Gallade used My Signature Terrain Blast!!
(-36 EN)
Crit(341) : No
Dmg: (12+12+2+3+4-7) *1.5 = 39 dmg!!
[Psychic Terrain 5r]

Iron Hands used Swords Dance!!
(-10 EN)
[+2 Atk for 5t]

Gallade used Psycho Cut!!
(-5 EN)
Crit(564) : No
Dmg: (7+3+3+2+9-8) *1.5 = 24 dmg!!

Iron Hands used Slam!!
(-5 EN)
Hit(127) : Yes
Crit(226) : No
Dmg: (8+10+3-7) + 8 = 22 dmg!!
[-2 HP]

:sv/gallade:
HP: 53/85
EN: 59%
9/7/4/8/80

:sv/iron hands: :life orb:
HP: 48/115
EN: 81%
10/8/3/7/50
[+2 Atk for 4t]​


:sv/gallade:

Psycho Cut ~ Psycho Cut ~ Psycho Cut

[Start of Turn] IF Iron Hands is under the Effect of Protection, THEN use Swords Dance!!

[Start of Turn] IF Iron Hands has Decoy Condition, THEN use Night Shade!!
 

Ayush_1

formerly AyushKr_PKMN
:sv/gallade:
HP: 53/85
EN: 59%
9/7/4/8/80

:sv/iron hands: :life orb:
HP: 48/115
EN: 81%
10/8/3/7/50
[+2 Atk for 4t]​

Gallade used Psycho Cut!!
(-5 EN)
Crit(592) : No
Dmg: (7+3+3+2+9-8) *1.5 = 24 dmg!!

Iron Hands used Earth Shake Brrrrrrrr.....
(-24 EN)
Crit(307) : No
Dmg: (10+10+3-7) + 8 = 24 dmg!!
(-2 HP)
[-1 Spe for 3t]

Iron Hands used Drain Punch!!
(-9 EN)
Crit(532) : No
Dmg: (8+3+10+3-7) *0.75 + 8 = 21 dmg!!
(+5 HP)
(-2 HP)

Gallade used Psycho Cut!!
(-5 EN)
Crit(426) : No
Dmg: (7+3+3+2+9-8) *1.5 = 24 dmg!!

Iron Hands used Play Round!!
Hit(202) : Yes
Kills Gallade!
Saved by 1 HP D-':

HeliosAflame Wins!!

HeliosAflame receives +4 RC, +3 TC & -2 JC!!
I receive +8 RC, +3 TC & +1 JC!!
 

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