At this point, I'm not too sure about my initial negative response to Gen 8 Crossevo following the leaks. There's still a decent amount of variety in terms of what viable prevos and evolutions can be used, although that has been severely restricted. That said, I'm looking forward to what Gen 8 will be looking like nonetheless.
Sadly, a huge chunk of the Pokedex has been completely wiped out of the game, so we aren't going to be able to play Cross Evolution with a lot of formerly legal Pokemon, unless National Dex OMs are officially accepted by the community or by Smogon. With this in mind, it may be time to say goodbye to the former metagame defining prevos:
Gligar, Chansey, Scyther, Magneton, Porygon2, Tangela, Grimer-A, and lots more...
...as well as some of the strongest donors:
Vivillon, Dragonite, Volcarona, Nidoking, Breloom, Greninja, and then some...
...along with some former Uber titans:
Kyogre, Groudon, fug, Xerneas, and Arceus.
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With that out of the way, it's time to list what we can use.
Some returning viable prevos:
Ferroseed
Doublade
Spritzee
Haunter
Chinchou
Dusclops
Pumpkaboo-Super
Rhydon
Ferroseed
Klang
Honedge
Onix
Pawniard
Wailmer
Frillish
Munchlax
Sliggoo
Squirtle
Vullaby
Fraxure
Gastly
Marshadow (unreleased)
There are plenty more, but I'm far too lazy to list them off :]
Notes: No, I will not be going over the list of donors that are still left. That list is unfortunately too time-consuming to make.
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As it is a new generation, formerly banned threats may see the light of day yet again.
Sneasel
Type:Null
I, for one, welcome testing Sneasel again, but I still don't think Type:Null is healthy for the metagame at all. It still retains its unpredictability and sheer base stats. Either it stays banned or gets quickbanned; I don't care how it happens, but it needs to stay out.
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Interestingly enough, some old formerly final-stage Pokemon actually got both Galarian forms and Galarian evolutions, meaning that those Galarian forms can be used as prevos now.
Corsola (Galar)
Type: Ghost
Stage: 1
Stats: 60/55/100/65/100/35 (415)
Notable moves: Shadow Ball, Mirror Coat, Counter, Will-O-Wisp, Stealth Rock, Haze, Strength Sap, Stealth Rock, Scald
At first glance, Corsola-G seems incredibly similar to Duskull and seems outclassed by Dusclops. However, that is not the case. Being a Stage 1 prevo, it has access to a huge number of strong donors, such as Milotic and Quagsire, a great movepool, and has more HP and slightly higher defenses than Duskull, making it a strong contender as one of the strongest defensive Ghost-types. Not much more to say, expect this to be lower A-tier at least.
Farfetch'd (Galar)
Type: Fighting
Stage: 1
Stats: 52/95/55/58/62/55 (377)
Notable moves: Swords Dance, Close Combat, Leaf Blade, Knock Off, Brave Bird
Really, out of the Galarian prevos, this might just be the bottom of the barrel. I guess we got a half-decent stage 1 Fighting-type, at least? It gets some decent offensive options, but lacks the stats to support them.
Ponyta (Galar)
Type: Psychic
Stage: 1
Stats: 50/85/55/65/65/90 (410)
Notable moves: Calm Mind, Dazzling Gleam, Psyshock, Psychic, Play Rough, Zen Headbutt, Low Kick, Wild Charge, Morning Sun, High Horsepower
Now in sparkly, fabulous perfection, Ponyta makes waves in the Pokemon community with its rather sudden shift in design. However, Crossevo might not feel those same effects. Not much to add on statwise, as it's identical to normal Ponyta, but if you're looking for a decent physical Psychic-type prevo, this might be for you. Unfortunately, it has a fairly shallow movepool and with a pure Psychic typing to boot, which hurts it offensively. Add that on to the mediocre base bulk and its effectiveness becomes questionable.
Mr. Mime (Galar)
Type: Ice/Psychic
Stage: 2
Stats: 50/65/65/90/90/100 (460)
Notable moves: Ice Beam, Thunderbolt, Nasty Plot, Encore, Rapid Spin, Healing Wish, Psyshock, Psychic, Dazzling Gleam, Focus Blast
Decently high base stats and a decent offensive typing mean that for the first time in Crossevo history we may be seeing a legitimately viable fast Ice-type. Not only does it have a host of supporting options, it also has a decent base movepool with a fairy good STAB combination. It might struggle with the sudden influx of Ghost-types, though.
Linoone (Galar)
Type: Dark/Normal
Stage: 2
Stats: 78/70/61/50/61/100 (420)
Notable moves: Parting Shot, Knock Off, Double Edge, Stomping Tantrum, Gunk Shot
While the base stats don't stand out as much as Galarian Mime, it still boasts a decent offensive typing that can be changed with a good cross evolution. Notably, it gets Parting Shot, as well as STAB Knock Off which is as useful as ever this generation. Although the pool of good stage 3 donors is notably more limited this generation, I think it has a decent niche in the metagame as a fast pivot or as a decently powerful physical attacker.
Notes: Certain Galarian forms are not included here. I only included ones I believed would have some semblance of viability, hence why you don't see stuff like Zigzagoon here.
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All-new viable (?) prevos grace the scene:
Drakloak
Type: Dragon/Ghost
Stage: 2
Stats: 62/80/50/60/50/102 (410)
Notable moves: Dragon Dance, Dragon Claw, Outrage, Will-O-Wisp, U-Turn
Having a high base Speed stat and decent Attack, Drakloak has a decent foothold in the metagame. It naturally has access to Dragon Dance and its Dragon-type STABs, so it can pull its weight offensively. However, it struggles with its secondary Ghost-typing. Having no decent Ghost STAB other than Phantom Force, it struggles to make use of its Ghost-typing, and that secondary typing might actually hurt it down in some cases. However, it is fairly simple to replace secondary typings in this metagame or just find it a donor that learns Shadow Claw, so hopefully it doesn't drag it down too much. Also you saw that right. No Earthquake OR Close Combat. It has it rough against Steels too.
Raboot
Type: Fire
Stage: 2
Stats: 65/86/60/55/60/94 (420)
Notable moves: Flare Blitz, High Jump Kick, Gunk Shot, Super Fang, U-Turn, Sucker Punch
Raboot has a decent-ish Fire-type, and while it lacks the special moves that make its evolution so great, namely Court Change and Pyro Ball, it still packs decent coverage options. Not much more to say. If you need a physical Magmar replacement, this has potential.
Drizzile
Type: Water
Stage: 2
Stats: 65/60/55/95/55/90 (420)
Notable moves: Surf, U-Turn, Sucker Punch, Ice Shard (?)
Like fire and water (literally) and on the opposite side of the spectrum we have Drizzile. Again, there's not much to talk about. Pure Water-type, decent offenses, this time special, pivoting with U-Turn. Unlike Raboot, however, this lacks coverage completely, even lacking basics like Ice Beam and Scald. When you use this, you might want to choose a donor that actually has a respectable movepool.
Notes:
Some might wonder why I haven't included Thwackey with the other two starters. This is easily explainable, as Thwackey lacks the specialized stats that the other starters have. Grass has never been stellar offensively, and any viability it might have in sun (since it has access to Solar Blade) is unfortunately overshadowed by the Chlorophyll donors that also got it this generation, namely Leafeon and the Shiftry family. Of course, it may have a niche there, but Stage 3 Chlorophyll users are few and far between.
As an afterword, this generation unfortunately not only had a fewer number of new pokemon than any other generation besides 6/7, it also has fewer viable prevos than any other. The main problem stems from Gamefreak's bizarre fetish for min-maxing or streamlining stats which has made most prevos not only bland in terms of stat distribution but also exceptionally low compared to other generations, not to mention the empty movepools this time around.
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With over half the Pokedex effectively gone, it's logical that the donor pool has become rather sparse. However, Gen 8 actually comes in clutch with some very decent donors that could have strong applications on any playstyle. I'll leave effects for new abilities and moves at the bottom.
Greedent
Type changes: none/none
Abilities: Cheek Pouch/
Gluttony
Stage: 2
Stat bonuses: +50/40/40/20/40/-5 (185)
Notable moves: Body Slam, Earthquake, Superpower, Crunch, Psychic Fangs, Wild Charge, Swords Dance
Although the movepool is fairly small, it does include good coverage moves and Swords Dance. Both of its abilities are fairly subpar offensively, but there could be some random tech you could pull with early berries or free heals. Otherwise, not much to look at besides its fairly good stat boosts.
Thievul
Type changes: none/none
Abilities: Run Away/Unburden/
Stakeout
Stage: 2
Stat bonuses: +30/30/30/40/40/40 (210)
Notable moves: Nasty Plot, Knock Off, Play Rough, Parting Shot, Shadow Ball, U-Turn
This actually has some pretty great abilities backed by well rounded stat bonuses and a decent movepool. Stakeout was held back in Gen 7 by Gumshoos' mediocre stat bonuses, but this time Thievul now creates the distinct possibilities of special or mixed Stakeout users. In addition, it is a viable Unburden donor, and has Nasty Plot to complement that.
Eldegoss
Type changes: none/none
Abilities: Cotton Down/Regenerator/
Effect Spore
Stage: 2
Stat bonuses: +20/10/30/40/60/50 (210)
Notable moves: Cotton Guard, Leech Seed, Rapid Spin, Synthesis
Eldegoss gives good stat bonuses as well as Regenerator as an ability, which was previously only seen on the likes of Tangrowth, the Slowbro/Slowking family, and the Reuniclus family, none of which were renowned for their exceptional stat bonuses. On the other hand, Eldegoss sacrifices good moves for good stat boosts and a more specialized moveset.
Dubwool
Type changes: none/none
Abilities: Fluffy/Steadfast/
Bulletproof
Stage: 2
Stat bonuses: +30/40/45/20/45/40 (220)
Notable moves: Double Edge, Swords Dance, Body Press, Cotton Guard, Thunder Wave
Dubwool has an absolutely pathetic movepool, but it makes up for that with Fluffy and good stat boosts. Not amazing, but sure to find a niche with some defensive or boost-reliant prevos.
Dreadnaw
Type changes: none/Rock
Abilities: Strong Jaw/Shell Armor/
Swift Swim
Stage: 2
Stat bonuses: +40/52/40/10/30/30 (201)
Notable moves: Liquidation, Ice Fang, Superpower, Earthquake, Swords Dance, Crunch, Stone Edge, Stealth Rock
Compared to Barraskewda, this does add a Rock-type secondary typing, and it does have the STAB moves to back it up. One could see this as both a positive or a negative, but overall it is just as or more viable as a Swift Swim donor.
Boltund
Type changes: none/none
Abilities: Strong Jaw/
Competitive
Stage: 2
Stat bonuses: +10/45/10/50/10/95 (220)
Notable moves: Volt Switch, Thunderbolt, Discharge, Play Rough, Psychic Fangs, Crunch, Fire Fang, Thunder Fang, Nuzzle
With plenty of new and old Pokemon getting Defog this generation, a fast Competitive donor might be worth looking at. Boltund fills this role well. It gives a decent Special Attack boost and a massive Speed boost, pretty much only outdone by Accelgor and Ninjask. Boltund provides pivoting and coverage options, and is even usable with Strong Jaw, as slow strong physical attackers not only appreciate the Speed bonus but also the Strong Jaw boosted coverage options.
Flapple
Type changes: none/none
Abilities: Ripen/Gluttony/
Hustle
Stage: 2
Stat bonuses: +30/70/0/55/20/50 (225)
Notable moves: Dragon Dance, Gravapple, Draco Meteor, Outrate, U-Turn, Sucker Punch
Unlike its evolutionary counterpart, this evolution of Applin is extremely straightforward. It has a tiny movepool with barely any coverage, and it's designed to be the more offensive counterpart to Appletun. While not nearly as good as Appletun, in my opinion, it still has decent offensive options as a fast pivot or as a DDance setup sweeper. Hustle is a decent ability, but it lacks access to Hone Claws to make up for the 20% drop in accuracy. Still viable, but less options and more predictable, as well as far more reliant on the strengths of the prevo.
Appletun
Type changes: none/none
Abilities: Ripen/Gluttony/
Thick Fat
Stage: 2
Stat bonuses: +70/45/0/60/40/10 (225)
Notable moves: Recover, Body Press, Leech Seed, Reflect, Light Screen, Curse, Earthquake, Gyro Ball, Sucker Punch, Recycle
This initially went under my radar, so I was pretty shocked when I first looked at its viability as a donor. Not only is it one of the few donors to provide true active recovery, it also has great and decent abilities, those being Thick Fat and Ripen respectively. Pairing Ripen with Recycle and Recover could give Appletun some excellent potential with the right berries. On the other hand, Thick Fat can give its prevo an excellent defensive ability to check the new Ice- and Fire-types that may rise to prominence. It's no one-trick pony either. Due to its wide movepool and good stat boosts, it's difficult to predict specifically what moves or set it's running.
Sandaconda
Type changes: none/none
Abilities: Sand Spit/Shed Skin/
Sand Veil
Stage: 2
Stat bonuses: +20/50/50/30/20/25 (195)
Notable moves: Iron Head, Earthquake, Stone Edge, Stealth Rock, Rock Slide, Coil, Glare
Although its stats are only above average and its movepool is rather dry, what sets it apart is Sand Spit. I'm not actually sure how good this ability will be in practice, but being able to set sand just by being hit might see some use with slow pivot prevos.
Barraskewda
Type changes: none/none
Abilities: Swift Swim/
Propeller Tail
Stage: 2
Stat bonuses: +20/60/20/20/20/70 (210)
Notable moves: Close Combat, Liquidation, Drill Run, Crunch, Psychic Fangs
I initially though that Propeller Tail was a lot better than it actually is, but that doesn't necessarily detract from its value. It can fit decently well on Swift Swim teams, allowing for an Adamant nature because of its naturally high speed.
Toxtricity Amped (Low Key)
Type changes: none/none
Abilities: Punk Rock/Plus (Minus)/
Technician
Stage: 2
Stat bonuses: +35/60/35/60/35/35 (260)
Notable moves: Boomburst, Overdrive, Volt Switch, Sludge Bomb, Gunk Shot, Shift Gear, Drain Punch, Fire Punch, Nuzzle
Giving good stat boosts across the board and a decent movepool to take advantage of, as well as two good abilities making it less predictable, Toxtricity is a force to be reckoned with. A lot of Pokemon benefit from Technician/Shift Gear as physical attackers, while certain special attackers appreciate boosted Boomburst/Overdrive. Overall, you can't really go wrong with Toxtricity; its stat bonuses are universally beneficial and it has good moves to complement its abilities.
In addition, you can technically have two on your team, as Toxtricity-Amped and Toxtricity-Low Key are considered separate Pokemon. (Species clause checks dex number)
Centiskorch
Type changes: none/none
Abilities: Flash Fire/White Smoke/
Flame Body
Stage: 2
Stat bonuses: +50/50/20/40/40/20 (220)
Notable moves: Knock Off, Fire Lash, Will-O-Wisp, Coil
While this lacks recovery like the other viable Flash Fire donor, Arcanine, this one gives a good Attack buff and access to Coil. A small niche, to be sure, but a welcome one.
Grapploct
Type changes: none/none
Abilities: Limber/
Technician
Stage: 2
Stat bonuses: +30/50/30/20/30/10 (170)
Notable moves: Body Slam, Close Combat, Circle Throw, Octolock, Topsy Turvy
Grapploct lacks extremely good stat boosts, but it makes up for that with one of the most disruptive movepools of any new donor. Topsy Turvy hurts setup sweepers, Octolock massacres stall, Circle Throw can force out strong foes, so on. Although not the best, it does carve out its niche as a very disruptive Pokemon.
Polteageist
Type changes: none/none
Abilities: Weak Armor/
Cursed Body
Stage: 2
Stat bonuses: +20/20/20/60/60/20 (200)
Notable moves: Shadow Ball, Will-O-Wisp, Hex, Strength Sap, Shell Smash, Nasty Plot, Light Screen, Reflect, Aromatherapy, Memento, Sucker Punch, Stored Power
Polteageist doesn't have stellar stat bonuses, but it makes up for that with its movepool. It can function as a mixed, physical, or special sweeper with Shell Smash, or it can provide support with Wisp and Aromatherapy as well as dual screens, or it can even function as a suicide lead. Although it's held back by its odd stat distribution and mediocre abilities, it pulls its weight with its versatility.
Hatterene
Type changes: none/Fairy
Abilities: Healer/Anticipation/
Magic Bounce
Stage: 2
Stat bonuses: +0/50/30/50/30/0 (160)
Notable moves: Dazzling Gleam, Play Rough, Calm Mind, Nuzzle, Power Whip, Swords Dance, Shadow Claw, Aromatherapy
The first thing you notice when you pull up this Pokemon in the teambuilder is its lack of good moves. That's not to say it doesn't have any, but it's hard pressed to provide good coverage options to its prevo. That said, it does have good mixed offense boosts, and is one of the only Magic Bounce donors alongside Espeon.
Grimmsnarl
Type changes: none/none
Abilities: Prankster/Frisk/
Pickpocket
Stage: 3
Stat bonuses: +30/60/20/20/20/-10 (140)
Notable moves: False Surrender, Spirit Break, Stomping Tantrum, Play Rough, Fake Out, Drain Punch, Power Whip, Dark Pulse, Nasty Plot, Dazzling Gleam, Taunt, Sucker Punch, Reflect, Light Screen
While its stat boosts aren't necessarily top of the line, it does provide a decent Attack boost and a fairly diverse movepool that synergizes well with Prankster. It can provide dual screens support or function as a setup sweeper. At times the poor stat gains may hold it back, but it makes up for it with less overall predictability.
Perrserker
Type changes: none/none
Abilities: Battle Armor/Tough Claws/
Steely Spirit
Stage: 2
Stat bonuses: +20/45/45/10/20/10 (150)
Notable moves: Fake Out, Gunk Shot, Close Combat, Iron Head, Play Rough, Shadow Claw, U-Turn
While its stat bonuses are mediocre, along with Barbaracle, this is now one of the few donors of Tough Claws in the game. It also has a respectable offensive movepool. Not sure how much of a niche this could find, but it's worth pointing out.
Cursola
Type changes: none/none
Abilities: Weak Armor/
Perish Body
Stage: 2
Stat bonuses: +0/40/-50/80/30/-5 (95)
Notable moves: Stealth Rock, Strength Sap, Scald, Will-O-Wisp, Haze, Perish Song, Stone Edge
Cursola has appalling stat boosts and doesn't improve much upon Corsola-Galar's movepool. It loses quite a bit of Defense, a little Speed, and provides no HP bonus in exchange for an ability that would be abusable had its awful physical bulk bonus not been so detrimental. That said, it can still force switches on weak or resisted physical moves.
Alcremie
Type changes: none/none
Abilities: Sweet Veil/
Aroma Veil
Stage: 2
Stat bonuses: +20/20/35/60/60/30 (225)
Notable moves: Reflect, Light Screen, Recover, Aromatherapy
This has a pretty tiny movepool, but fairly good stat boosts combined with an ability that prevents Taunt allows it to live up to the role of bulky support. Other than that, it's hard to say. Maybe it'll find a use on bulky or stall teams, but it tends to get overshadowed by a lot of more specialized donors.
Frosmoth
Type changes: none/none
Abilities: Shield Dust/
Ice Scales
Stage: 2
Stat bonuses: +40/40/25/80/60/45 (290)
Notable moves: Quiver Dance, Defog, U-Turn, Ice Beam, Aurora Veil
It lacks moves, but makes up for that with great stat bonuses as well as an excellent new ability in Ice Scales, making it the premier donor for special walls. While we may have lost Chansey as a donor, Frosmoth can somewhat fill that void, although it lacks the support options that made Chansey what it was. It also has access to U-Turn, which makes it harder to trap. Some Pokemon may appreciate some extra bulk as they set up, and Frosmoth also accomodates that, allowing some Pokemon to fill a role as bulky QDers.
Copperajah
Type changes: none/none
Abilities: Sheer Force/
Heavy Metal
Stage: 2
Stat bonuses: +50/50/20/40/20/-10 (170) (Weight: +550kg)
Notable moves: Earthquake, Heavy Slam, Play Rough, Power Whip, Stealth Rock, Steel Beam, Earth Power, Rock Slide
While the stat boosts are not incredible, it makes up for that with Sheer Force and its ability to function on TR due to its Speed loss and decently high boosts in both offenses. While its movepool is not amazing, it still has good coverage options like Sheer Force-boosted Rock Slide and Earth Power.
Darmanitan (Galar)
Type changes: none/none
Abilities: Gorilla Tactics/
Zen Mode
Stage: 2
Stat bonuses: +35/50/10/15/10/45 (155)
Notable moves: Icicle Crash, Superpower, Earthquake, Iron Head, Stone Edge, U-Turn
In my opinion, a heavily constrained yet probably one of the most broken new donors to be introduced this generation. While the stat boosts are the same as normal Darmanitan, Gorilla Tactics is such an absurdly overpowered ability that we can pretty much overlook that. Giving its prevo good offensive stat boosts as well as a free Choice Band is pretty terrifying, and powerful Scarfers/Bands have the potential to completely maul balanced and stall teams.
Rillaboom
Type changes: none/none
Abilities: Overgrow/
Grassy Surge
Stage: 3
Stat bonuses: +30/40/20/5/10/5 (110)
Notable moves: Drum Beating, Wood Hammer, Earthquake, Darkest Lariat, Boomburst, Leaf Storm, Knock Off, U-Turn, Low Kick, Superpower, Taunt
While its stat boosts are nothing to be in awe of, it offers a decent movepool and an excellent ability in Grassy Surge. Never have we actually had a donor with Grassy Surge, and sun/Grassy Terrain based teams have potential in the Gen 8 metagame. Unfortunately, the beneficiaries of a Rillaboom cross are hindered by its mediocre base stats. However, it could see a place on TR, as the decent attack boost with Grassy Surge is pretty good on its own.
Cinderace
Type changes: none/none
Abilites: Blaze/
Libero
Stage: 3
Stat bonuses: +15/30/15/10/15/25 (110)
Notable moves: Pyro Ball, High Jump Kick, Iron Head, U-Turn, Gunk Shot, Sucker Punch, Court Change
Comparable to Greninja in terms of stats, but more physically oriented, this generation's take on a Protean donor shouldn't fall behind in the metagame. Pyro Ball is an excellent Fire-type move, and Libero guarantees STAB on its high-powered moves.
Inteleon
Type changes: none/none
Abilities: Torrent/
Sniper
Stage: 3
Stat bonuses: +5/25/10/30/10/30 (110)
Notable moves: Surf, Scald, Sucker Punch, Ice Beam, Swords Dance, U-Turn
The specially oriented counterpart to Cinderace, Inteleon has a much more restricted movepool but has a more specific niche. It gets Focus Energy and Sniper, so Criteleon sets may be viable. Not much more to say, as otherwise it's fairly mediocre.
Corviknight
Type changes: none/Steel
Abilities: Pressure/Unnerve/
Mirror Armor
Stage: 3
Stat bonuses: +30/20/50/10/30/-10 (130)
Notable moves: Roost, U-Turn, Defog, Body Slam
Corviknight has a decent added defensive typing and a small but useful support movepool as well as above-average stat increases for a stage 3 donor. Not much more to say, can find a niche with strong defensive stage 2 prevos like Togetic.
Dragapult
Type changes: none/none
Abilities: Clear Body/Infiltrator/
Cursed Body
Stage: 3
Stat bonuses: +20/40/25/40/25/40 (190)
Notable moves: Dragon Dance, Dragon Darts, U-Turn, Sucker Punch, Psychic Fangs, Surf, Thunderbolt, Shadow Ball, Will-O-Wisp
Many of the problems with Drakloak transfer over to Dragapult, with its fairly bad physical movepool and predictable moveset. However, it does get a new toy in Dragon Darts, which does mitigate that somewhat, it being the most reliable Dragon-type STAB at the moment. In addition, it still is a Dragon Dance donor, so it's hard to imagine it not being viable, taking into consideration its decent mixed offensive boosts.
New notable moves:
Gravapple: 80/100 Grass/Physical - 100% chance to lower target Defense
Overdrive: 80/100 Electric/Special - No other effects, sound-based
Octolock: Status - Traps the foe, decreases their Defense/Special Defense every turn
Spirit Break: 80/100 Fairy/Physical - 100% chance to lower target Special Attack
False Surrender: 80/- Dark/Physical - Cannot miss
Steel Beam: 140/100 Steel/Special - User loses 50% HP, hits adjacent Pokemon
Drum Beating: 80/100 Grass/Physical - 100% chance to lower target Speed
Pyro Ball: 120/90 Fire/Physical - 10% chance to burn
Court Change: Status - Swaps hazards and screens with the opponent
Dragon Darts: 50/100 Dragon/Physical - Hits twice | Doubles: Hits each opponent once
New abilities:
Ripen: Doubles the effect of held berries
Sand Spit: Sets sand upon being attacked
Propeller Tail: Ignores the "drawing in" effect of certain moves abilities (i.e. Follow Me, Lightning Rod, Storm Drain)
Punk Rock: Boosts the power of sound-based moves, halves the power of incoming sound-based moves
Steely Spirit: Powers up ally Steel-type moves (percent boost unknown, does not affect self)
Perish Body: Contacts inflicts "perish" upon both attacker and receiver
Ice Scales: Halves damage taken from special moves.
This includes Psyshock!
Gorilla Tactics: +50% Attack, locks user into its first move
Mirror Armor: Bounces back all stat decreases
Note: Cross Evolution has classically ignored move and ability illegalities. I'm not sure how that will mesh with the unavailability of abilities like Libero, but we'll see in due time.
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Latest edit: added Grimmsnarl, Alcremie, Greedent, and Sandaconda. Added a description for Hatterene.
Will add more stuff here later, this post has already taken up a good portion of my time. Hopefully will be testing out sets as the update hits Rom.