Resource Good NU Cores (SV Edition)

Aawin

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approved by me | OP adapted from Corthius

Welcome to Good NU Cores!

For this thread, the idea is very simple- Any cores that you (the community) feel work well within the current metagame can be posted here! These cores are meant to spread the knowledge to newer players and also give everyone ideas for building new teams!

For a basic definition of core, it consists of two or three Pokemon that cohesively mesh and achieve a specific goal. For example, the goal can be breaking through sturdy defensive counterplay, or covering weaknesses by virtue of typing.

When submitting a core, please make sure you follow the rules listed below,
1. The core must contain at least two Pokemon and a maximum of three Pokemon
2. Include a short description of the core to make it easier to understand for someone who does not know how your core functions.
3. The submitted core must be tested to ensure that it performs well in the current meta. Including replays is recommended to further support the validity of your core! Make sure to include what style of team the core works well on (balance, stall, offense, hyper offense, etc.)
4. Creativity is always allowed and encouraged with this project, but make sure the Pokemon in the submitted core are not Pokemon that have very small/situational niches (i.e, two unviable ZU Pokemon; see the VR)


:ss/vanilluxe: + :ss/comfey:

Vanilluxe @ Choice Specs
Ability: Snow Warning
EVs: 252 SpA / 4 SpD / 252 Spe
Modest / Timid Nature
IVs: 0 Atk
- Blizzard
- Freeze-Dry
- Flash Cannon
- Hidden Power [Fighting]

Comfey @ Life Orb
Ability: Triage
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Calm Mind
- Draining Kiss
- Hidden Power [Ground]
- Taunt / Giga Drain

Never actually used this core, but I've played against it one too many times and its so annoying to deal with. Basically, Vanilluxe takes care of most of the things that walls Comfey while Comfey sets up on most of the things that come in to revenge kill Vanilluxe.


Triage is such a disgusting ability, as the things that would normally revenge kill you don't due to +3 priority Draining Kiss or Giga Drain. Fairy + Ground coverage pretty much hits most of the meta for neutral, leaving only Golbat, Zard and Weezing as decent switch ins. None of them appreciates taking a Blizzard and the first and last of the three are pretty easily worn down due to the amount of stuff they have to check.

With good hazard control (Xatu etc.), this core can easily ravage offensive teams and while bulkier teams scrambling for Vanilluxe switch ins will eventually get swept by Comfey. Try the core, I promise it's stupid good.



Happy submitting! A quick reminder that this project can only stay alive if you guys submit your cores!
 
So guys hope you are enjoying our beloved tier.

Wouldn't be fair to start with any other core other than Muk-BrowScreenshot_20240507_132644_Google.jpg
Screenshot_20240507_132817_Google.jpg


This duo was the face of balance/bulky builds since the day they dropped.


Slowbro @ Rocky Helmet
Ability: Regenerator
Tera Type: Poison
EVs: 244 HP / 252 Def / 12 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Psychic Noise
- Slack Off
- Calm Mind

Slowbro is the best Def wall in the tier. It has amazing typing, great stats, good move pool and the broken Regenerator ability.

What does Slowbro does in game? His job is to be the pokemon equivalent of a stop sign. Whenever you have a physical atacker and you face Bro 90% you will be forced to switch because even if you can threat a 3hko before he kills you back the long trades aways favors Slowbro. Eventually you will be Scald burnt an than you mon will be unusable wile he recovers HP with slack off wile chipping you with helmet. Not only that if somehow the plan of brute forcing it is working he just switchs out and erase the progress made.

Other than it's bulk what makes it borderline(not so borderline more completely) broken is it's longevity. It's not rare to games end on Slowbro mirror. Regenerator and slack off combine for the best healing capabilities in the tier. Because scald/burn is really strong and the other mons that usually face Brow are weak to psychic there are many, many opportunities to heal.

Builds:

Slowbro is 99,9% is a Def+ wall with Scald+Slack off and Regenerator.

But the last 2 moves can change.
Most of the time will be the build I posted.
But some people don't run calm mind and opt for TWave others don't use P. Noise and prefere to abuse Slowbro Regenerator and use Future Sight.


Muk-Alola @ Leftovers
Ability: Poison Touch
Tera Type: Flying
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Knock Off
- Poison Fang
- Rest
- Sleep Talk

No mon is perfect alone outside Anything Goes. Here in NU isnt different. A-Muk is the perfect partner for Slowbro.

A-Muk has great SpD to covers for Slowbro and the duo covers each other's weaknesses. And even if they don't resist they can take those move neutral and be fine.

What A-Muk does? A-Muk is there to soak special hits and remove itens wile spreading poison. Those hits usually are meant to Slowbro.

Not only that but on It self A-Muk is a really good mon. Stab Koff is aways welcome and even if regular poison isn't that strong having it as a secondary effect on Koff has amazing value.

Builds:

A-Muk will aways invest on its HP and than can decide how much bulk it wanna have.
It has some interesting move pool and stats to go on a more offensive set with Curse but paired with Slowbro in this meta he will be aways be a SpD wall.

I highlighted the sleep talk set and with Poison Fang most people use Poison ab, but I prefer to fish for toxics on important targets AKA Slowbro that aren't expecting wile keeping a move to hit stuff like Tsareena or Diancei.

Other than that it works as expected. You spam Koff after switching on special attackers and when you get low you rest.

Other option is go all in on special bulk and use AV with Drain Punch and Gunk Shot.

Why they work so well together?

It's really simple.

If Slowbro it's the safe pivot to everyone. A-Muk is the safe pivot for Slowbro
 

Rabia

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GP & NU Leader
:sv/mew::sv/infernape:
Mew @ Lum Berry
Ability: Synchronize
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Psychic Fangs
- Leech Life
- Earthquake

Infernape @ Life Orb
Ability: Blaze
Tera Type: Fighting
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Fire Blast
- Vacuum Wave
- Grass Knot

Built a team with these two recently. Idea is that SURELY between the two of them, you beat Slowbro and open up for the other to sweep (usually it'd be Infernape wallbreaking and Mew sweeping). Pretty fun core in my experience using it.
 
Nasty HO Core

:sv/thundurus: :sv/mew:
:Thundurus: Thundurus @ Heavy-Duty Boots
Ability: Prankster
Tera Type: Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Thunderbolt
- Psychic / Flash Cannon
- Focus Blast / Grass Knot

:Mew: Mew @ Life Orb
Ability: Synchronize
Tera Type: Fairy / Fighting
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Psychic
- Earth Power
- Bug Buzz / Vacuum Wave / Energy Ball

Here we have the double Nasty Plot Hyper Offense core. These two do a great job breaking for each other. Amuk in particular wants to check both of them but cannot keep up with the onslaught of both together. The other special walls meet the same fate, beating one but not both typically. There are some slashed option on the coverage moves which you can customize for your preferences/individual team needs. This core is most effective on traditional hyper offense and does a great job breaking down teams!

 
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